Video Reel

VXGI

It’s been a while since I’ve done any updates, and I need to write some updates on specifics of stuff I’ve been doing. I put together a reel of some of my older projects along with some of my more recent projects that I have not had a chance to update about for a show my college was doing so I’ll post that here.

Most of my work over the past four months has been on learning and implementing some more advanced shading techniques so I did some work on tiled deferred shading, physically based shading, and voxel cone traced global illumination.

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