Video Reel

VXGI

It’s been a while since I’ve done any updates, and I need to write some updates on specifics of stuff I’ve been doing. I put together a reel of some of my older projects along with some of my more recent projects that I have not had a chance to update about for a show my college was doing so …

Continue reading

Game Engine Development

I’ve been spending some of my free time researching and implementing rendering techniques (mostly researching as of this moment). I am currently focusing on developing a game engine and game that utilize the Oculus Rift and the Sixense STEM System. I have posted some videos of what I’m doing in my YouTube channel:  

Flocking

Flock

This is an implementation of flocking behavior in 3d that I did for my game AI class. It uses a combination of cohesion, separation, velocity matching, and align behaviors. The cubes may represent fish or birds. I used boxes since at the point this video was made I had not yet made a model loader and the rotations were broken.