Senior Production – Week 10

This week we worked on some stuff for player feedback. I made the candles flare up when zombies get put back into graves, put in the 3D flower models, and boosted the particle effect intensity on the flowers. I also finally made it so that zombies actually move relative to the player when they are carried. They get added as a child to the shovel’s transform and move relative to that at the moment. This is kind of problematic at the beginning of the pickup animation where the shovel turns around rapidly because it’s much more apparent with the zombie and makes less sense.

Unity and subversion are still not agreeing and one of them will refuse to commit some of the UI stuff Chris is doing and keeps restoring some of the unused image effects I delete. It seems like the tree might be partially corrupted on SVN which may be fixed if we just delete the whole project folder in SVN and re-add a backup.

During our presentation for Alpha we played a build of the game. Because we were using the projector, the gamma on the game was completely thrown off and it was incredibly hard to see anything. I had expected the projector to darken the game, but not to the extent that it did. As far as I can tell, Unity does not really have any way to adjust the gamma of the game as a setting. I found one resource that suggested adding an ambient light to the scene and changing the brightness of that, but with our game that would throw off the lighting even more. Things would be visible, but the fog, candles, and lights would be completely washed out. It would be possible to implement the gamma modification as a post process effect, and if I spent enough time tuning it with the projector I could probably get it looking similar. At the moment I don’t think that it would really be worth prioritizing though since we can just as easily demo it on a monitor instead and we can just edit the recording of the game for the senior show video if the projector in the auditorium also has a poor contrast range; though I don’t think that will be the case.

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