Senior Production – Week 4

This week I kept messing with the fog shader and put in some more animations. I got animation layers working on the main character and masked out the upper body animation so that we could reuse the run animation and combine it with a carry frame where the player has their hands extended above their head.

The fog looks a little better now that I turned up the falloff. I still need to increase the falloff rate and intensity to make the fog really low-laying. I’ll probably try doing some ray marching through a fog volume for the fog at some point, but that may become an issue for performance.

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