This week I kept messing with the fog shader and put in some more animations. I got animation layers working on the main character and masked out the upper body animation so that we could reuse the run animation and combine it with a carry frame where the player has their hands extended above their head.
The fog looks a little better now that I turned up the falloff. I still need to increase the falloff rate and intensity to make the fog really low-laying. I’ll probably try doing some ray marching through a fog volume for the fog at some point, but that may become an issue for performance.