LinkedIn Twitter YouTube GooglePlus Facebook
Leif Node
Leif Erkenbrach's programming blog
 
Skip to content
  • Home
  • About
Tag XNA 4.0

Tag Archives: XNA 4.0

Networked Spacewar Clone

Leif Erkenbrach •March 15, 2014Networking, Programming, XNA
0
Spacewar

For my game networking class last semester I made a networked version of the 1962 game Spacewar. I made this using XNA 4.0 and set the game up on a client-server model where the host is the designated authoritative server that has the final say in health calculations. In the last segment of the video the game has a planet …

Continue reading

  • Recent Posts

    • Voxel Cone Traced Global Illumination
    • Tiled Deferred Shading
    • Video Reel
    • LEAP Motion + Oculus Rift Particle Interactions
    • Game Engine Development
  • Categories

  • Meta

    • Log in
    • Entries RSS
    • Comments RSS
    • WordPress.org
Copyright © 2015 Leif Erkenbrach
LinkedIn Twitter YouTube GooglePlus Facebook
Powered by Tempera & WordPress.