Category Archives: VR
LEAP Motion + Oculus Rift Particle Interactions

I recently put together a demo for the art hop in Burlington. This demo renders 2.5 million particles and colors them based upon their velocity. This demo was written in C++ using Direct3D 11. The particles are simulated on a compute shader that I pass finger positions reported by the LEAP motion in world space. The LEAP is velcroed to …