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Category Archives: Shading

Voxel Cone Traced Global Illumination

Leif Erkenbrach •May 4, 2015DirectX, Programming, Shading
2
VXGI1

I’ve been looking at voxel cone traced global illumination for a while as something that I want to implement since it gives a decent approximation of global illumination in real time for dynamic scenes. In the past month I’ve finally given myself a chance to look at the algorithm more in-depth and try at implementing it. Voxel Cone Traced Global …

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Tiled Deferred Shading

Leif Erkenbrach •May 2, 2015DirectX, Programming, Shading
0
TiledDeferredLights

I’ve been looking at a lot of resources on current rendering algorithms to get nice looking real-time graphics and thought that it’s time that I actually go and implement some of them. This is the first project that I worked on in a series of three that I used to improve my understanding of some graphics algorithms. I’m also using …

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